Final information
gameplay Impulse Flow - final information
End-game content in Impulse Flow is meaningful and exciting for both PvP and PvE players.
For PvP players, Impuls Flow's end-game content will be competitive; however, it is important to note that we are not a pay-to-win game. Our gameplay is skill-based (being "good" beats having great gear), and for those that desire it, high-stakes. For example, if you die in Outlaw zones, you lose most of your gear. If you're good at PvP and win the end-game fights over Outlaw territory camps.

For PvE players, the world of Impulse Flow will be filled with unique monsters and fearless beasts. However, if you're among the PvE elite for example, you'll be fighting every day to become the first to kill the open-world bosses that spawn at random locations throughout the world. Kill the boss, and it might reward you with a collectible that immortalizes your legendary battle against the boss.
End-game content in Impulse Flow has to be meaningful and exciting for both PvP and PvE players. End-game PvP and PvE is something we are devoting a lot of time to, and something we'll continue tweaking even post-launch based on community feedback.
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